|
(c) 2008-2009 by AHO |
|
| eMail: | strogov@web.de |
| ICQ | 389420147 |
| Website | http://AHO.6x.to |
Phase 1 Translation (Based on the unofficial patch)
Phase 2 Bug fixes (texts, etc.)
Phase 3 Optimization (visual, aural, textual, and gameplay)
Phase 4 Seriousification (visual, textual)
NOTE: This
file was automaticly translated via Google, so don't be suprised about strange English
and/or errors!
| Phase 1 - Translation |
|
All loading screens translated. |
|
All the menu texts translated. |
|
All Ingame-Dialoge/Briefingtexte compiled on the basis of the unofficial patch. |
|
Epilogue and credits translated |
|
| Phase 2 - bugfixes |
|
On the Loading screens 01_01_1 the rank of "Lieutenant" is incorrect and was changed to "Corporal" |
|
On the Loading screens 02_08_1 the rank of "Lieutenant" is incorrect and was changed to "Sergeant" |
|
Textual errors corrected on the loading screen. |
|
Layout error corrected on the loading screen. |
|
Some scripts corrected (from the unofficial patch) |
|
Ammo type on the ammunition box to the lightweight assault rifle corrected. |
|
Caliber of the ammunition boxes of gun corrected. |
|
Error on the skin texture (neck) and corrected by Armstrong |
|
Problems with hair texture (temples) of Armstrong corrected. |
|
Ammo type on the crate of Kalashnikov ammunition corrected. |
|
High-voltage warning symbol on the Plasmamuntion was wrong and was replaced by a radiation warning symbol. |
|
On the boxes for the battle space suit was the wrong word "FLAMABLE!" to "Flammable!" corrected. |
|
On all the ammunition boxes and batteries are now the correct ammunition model names |
|
Unbalanced rear aufsammelbaren breastplate corrected. |
|
The model name on the knife was reversed. |
|
The Skin of einsammelbaren Kalashnikov was missing and has been reconstructed. |
|
Missing music added (by the unofficial patch) |
|
Non-audible sound effects reactivated (by the unofficial patch). |
|
The Skin of einsammelbaren lightweight assault rifle was missing and has been reconstructed. |
|
The federal Missile Launcher had an incorrect model number, and has been corrected. |
|
The Federal plasma gun had a wrong model name and has been corrected. |
|
The Gibs (Leichteneile) does not look more like Golem from remains. They are used, namely, for all other NPCs. |
|
Skin color on the armament of Severe golems have been corrected. |
|
A metal wall texture \ WALL_PANEL \ military_wall30.dds) contained unnecessary text that pointed to a water filtration system. This texture was also used for ordinary walls, and therefore the text was wrong then. The text has been completely removed. |
|
The bottom panel of the space suit charger was a false indication. This has been corrected. |
|
The soil in the cave with the bloody portholes (Level 03_05) and the large meat-pillar (Level 02_07) had no Bumpmap because of a typo (pozv2door1_back1_bs, the second 1 was missing!) |
|
Liliane walls and wall structures (soply_diff.dds) had no Bumpmap and thus no surface structure, because 1 The Bumpmap an incorrect file name was (soply_norm.dds), 2 Not in the folder "bump + spec" was. This has been fixed, and creates a better Bumpmap. |
|
Black triangles on the wall textures in the space above the zero-T terminal at Level 02_08 were removed. |
|
Relief (bump) in monitors and displays (including wall panel) has been corrected. You are now flat. |
|
A metal wall texture \ WALL_PANEL \ military_wall25.dds) contained unnecessary text that pointed to a fire extinguishing system. This texture was also used for ordinary walls, and therefore the text was wrong then. Also the texture was often used in reverse. The text has been completely removed. |
|
| Phase 3 - Optimization | |
| General |
|
Button configuration and optimized in config.cfg bind.cfg. The left mouse button now has the zoom feature and the middle mouse button, the function "reload". |
|
Default buttons for "Previous ..."," Next ... " and "last weapon" to F1, F2 and F3 used. |
|
Gamma in the default configuration file placed higher. |
|
Some optimized scripts that implement a Sound-/Musik-Interface (from the unofficial patch) |
|
The name of the player has been renamed to Paul Pavel (already in the unofficial patch) |
|
All texts (in-game dialogue) and on the loading screen has been made respectable (uA Inspired by Armstrong) |
|
Improved by some NPC names (flamethrower to Pyro, Woodsman to titanium, Ninja) to melee, attack Mezogunner to Mezzogunner, rocket launchers to Grenadier, ... |
|
The player is now called by their first name, Paul (from the Inoff. Patch) |
|
The story was expanded and now has more depth (from the Inoff. Patch) |
|
The "Keeper of the cryogenic plant" is now called "the matriarch" (End Boss) |
|
| Visual | |
Visually new intro logo (DivX coded) in a higher resolution (1024x768) |
|
All the loading screens in color and content optimized. Single font for headings and text separately. Uniformly two colors, gold Hellzyan for headlines and for text. New and revised images. Specifications golden. Text "Press any key" in golden yellow. Weapons and item images were significantly optimiert.Ladebalken golden. Missing model names added. The ugly blue Federation logo was replaced by a nicer one. It is now the globe, surrounded by two branches of golden ears. Some screens were brighter and more contrasty (made better visibility). The blue rectangle on the bottom right of the 2nd Screen of Green Level 01_01 was made. |
|
Progressbar optimized. New color (gold) and brightness and contrast increased. |
|
Epilogue and Credits (optimized graphically and in content). |
|
The flamethrower has been renamed to Pyro. |
|
The Dirod-stinker (Pterodac) has been renamed to Dirod-Pterodac. |
|
The Mezogunner was renamed Mezzogunner. |
|
The Ninja has been renamed to melee. |
|
The Woodsman (Experimental Golem) has been renamed to Titan |
|
The rocket launcher was renamed Grenadier |
|
Armstrong's appearance was optimized (color not so brown hair temples aligned to the rest of the hair). His skin looks brighter and more realistic in the intro cutscene. |
|
Armstrong is now wearing a khaki uniform. This looks like military. Also his rank on his arm. |
|
In Final Cutscene Sergeant Kate Horst now wears the Velian more similar clothing. |
|
Kate Horst dress is now black and gloss to that of Velian very similar. Fits this black nail polish. |
|
Kate Horst's face and hair has been completely revised (eyebrows, hair, high-resolution, high-resolution eyes, etc.). The Bump Map has been improved. |
|
The appearance of Captain Minevra (the woman in the stasis in the first cutscene) was optimized () hires hair. Her arms and shoulders are now open. Skin looks brighter and more realistic. |
|
The Hands-Ball Dirod now have a human skin color. His metal implants have a higher contrast and are not smeared with blood. The open wound with visible ribs sees "from fleshy. The turquoise lights on the metal implants were removed. |
|
Unnecessary Russian text on the armored hatch in Level 1.3 removed. |
|
The Dirod-Fourhands now have a human skin, bloodshot eyes real. Everything looks real metal. The skin looks plastic. |
|
The current knallorrangen boxes are now petroleum blue, just like the walls, where stands the apparatus. The surface structure (Bumpmap) has been improved. Also, the warning has now a 3D Oberläche (Bump Map). |
|
The barrel is now kharki purple-green and looks like this serious. Also, the 3D effect (Bumpmap) has been strengthened. |
|
The yellow-orange barrel petroleum is now blue. The symbol that is now a realistic orange. Also the 3D effect (Bumpmap) has been strengthened. |
|
The metal barrel was visually improved. Also the 3D effect (Bumpmap) has been strengthened. |
|
The red explodierbaren tonnes now no longer see so gaudy. They carry a real "Caution Explosive" sign on both sides. Also, the Bump Map has been improved. |
|
The armored Luke now looks shiny metallic. |
|
The door to the control room at the armored hatch (Level 01_03) is now brighter and richer in contrast. The surface looks metallic. The frame is pale blue and under the symbol represents the words "Lvl6 Security Clearance". |
|
The vertically opening door to the camps in 01_03 now kharki-metallic color, which is yellow-red Warnband the surface smooth and shiny metallic. |
|
The heavy Golem now has a more human skin color. Also his skin is now more plastic. Its innards look "fleshy" from. Error on the armor (skin color) have been corrected. The armor and weapons will now contribute metallic. |
|
The driver of Severe golems now has a better face and a typical Velian clothing, similar to the second Sniperin in Dunkelzyan. It also seems not so vividly. |
|
The technician now has red eyes, it now consists of a darker metal, which acts more plastic. Similarly, the arms and torso. |
|
The skin of the "Light golems" now looks fleshy. The color is Fleisch-/Muskelrot. His skin has now also more plastic / wet (Bump & Spec) The weapons and equipment on their backs, and the effect of metallic and plastic armor. The display on the weapon is now dark red. The belly tank is now silbermetallik. |
|
The driver of the light Golems (Golem Girl) now has red eyes, a redder fuller lips, a full body armor, and her bump was optimized. |
|
The Pirousa has been completely revised. The lizard and all implants are now in a uniform color. All that is human, except the lower jaw are now echsisch. The eyes are red. Also, the bump mapping has been improved. |
|
The Infanteristin (fighter), where we saw little skin now has a full body armor. The color has been optimized to Cyan metal. Also a lack of Bumpmap was created. The helmet, the gun and the blade has also been adapted to the military colors. |
|
The second Mezogunnerin (Fighter mid1) now has a blue-Metallic armor and a single orange on it. (previously sometimes turquoise), uniform armor color, eyes are now interlaced. Also, the bump mapping has been improved. |
|
The first Mezogunnerin (Fighter Mid) now has a full body armor, a single orange on the armor and weapons before (sometimes Turkish) military uniform color, eyes now are interlaced, the face has been replaced by a better one. Also, the bump mapping has been improved. |
|
The second ninja in complete armor (Ninja1) now Silbermetallik. His armor has a plastic / metal. |
|
The first Infanteristin (fighter_body), which was partly open, is now surrounded by a cyan-mettalic armor with some open arms. |
|
The Grenadierin (Gren1) now has an almost fully open and a new face and open arms. The armor is dark blue-petroleum The blue lights on the arms are now dark green. |
|
) The Grenadierin (GRN has a full body armor in gray-metallic color. Your arm lamps are now dark red. Her face is not visible. |
|
The sharpshooter (sniper_body) now has a full body armor in Cyan-metallic color .. Errors in the neck area have been corrected (no technology on the throat also) has improved her bump. Also her helmet and her weapon. |
|
The Xryusha (Cyborg) is now Black Metal has dark eyes and black textured arms. |
|
The first Ninja, which was partly uncovered, now has a blue-Metallic Armor. Also a completely open and a new face with red lips and beautiful eyes. The surface structure is much more plastic. |
|
The first Firegunner (Firegunner) now has a blue-metallic full body armor with red eyes. |
|
The Pyro (Firegunner1) in full armor now has open arms with implants. The colors of the arms have been optimized (cyanstich) and made sharper. Also, a new Bumpmap was created. |
|
The experimental Golem (Woodsman) is now flesh-also his BumpMap was optimized so that it works now moist plastic. His armor and his weapons are now metal-gray. The displays of the weapon are now red and green. The belly tank is now silbermetallik. |
|
The Spider Golem (Golem Spider), with the driver in gray has been optimized. The Bump Map was rebuilt, optimize the colors of the spider. The driver now has a high-resolution face. The golem is a human body is now in the middle part. |
|
The Pterodac has been completely redesigned. He now has a dark green lizard skin with uniform color, yellow eyes, no more chains, no longer human, and a moist shiny lizard skin (Bump Map). |
|
The sniper with full body armor (sniper_body1) now has a dunkelzyan-metallic armor. |
|
The second driver Golem (Golemgirl1) now has a golden-brown-metallic armor. Your face is now high res textures with new eyes and mouth. |
|
The Matriarch is now a full body armor in dunklezyan. A bald head and very dark black eyes and a mouth. |
|
The hands of the player now look sculptural. The main color now looks more realistic. |
|
The light combat spacesuit was optimized color and the surface structure (Bump Map). Also the FPS view from the suit out. |
|
All images on the loading screen were either optimized or replaced with better ones. |
|
On the second last load screen was added a brief info and a picture of the matriarch. |
|
All hostile NPCs were made more serious. It is now almost no skin visible. |
|
All fonts (UI and HUD / ingame) were added to the German letters. |
|
All the mouse cursor is now only a triangular us see, therefore, on more futuristic. The main cursor is now gold and in 3D. |
|
Some HUD elements optimized: crosshair is now divided, and with a small cross in it. The hand symbol is now a right hand with green lights außenherum, the radar group now also shows the secondary cardinal, the radar position and visual display of the player is now smaller and a filled triangle. The display of the mission objective on the radar is now filled book. |
|
Fadenkruez optimized. It is now divided, with a small cross around it. The key cards are now fully colored. |
|
The heavy spacesuit (LionHeart) and the helmet have been optimized. The armor does not look so grainy. The color of the helmet has been adapted and improved armor and the bump. The visor of the helmet is now more visible thanks to new color. The leg color was corrected. |
|
The weapons of the heavy spacesuit (Lionheart) now have all the same color as the suit. You now have all a Bummapping what was missing. |
|
The interior of the heavy spacesuit (LionHeart) was optimized. The metal makers now see) from three-dimensional (Bump. The color has improved and now looks metallic. |
|
The blue-green-screen displays of disorder has been replaced by a better green hex numbers, noise and the text "Malfunction" in red. |
|
The appearance of "Ensign" Simpson (the man with a bald spot in the first cutscene is optimized). Both the colors and the bump. |
|
The appearance of LTL. "(Rolik"?) (The dead with the head wound) has been optimized. His bump was much improved. His skin color is now more realistic and dark red blood on his head. |
|
The bloodstained sheet of LTL. "Worf" (?) In the first cutscene has been optimized. It now has a large patch of blood rather than the orange "sauce." |
|
The bloody door of the cryo-chamber of LTL. "Worf" (?) In the first cutscene has been optimized. It now has a large patch of blood rather than the orange "sauce." |
|
The first dead crew member of the Varyag (trup3piot.dds) was optimized. The hair is now blonde, the blood stains on the face and body now see more realistic. The uniform color is now brighter blue. |
|
The second dead crew member of the Varyag (trup1piot.dds) was optimized. The hair is now gray, the bloodstains on the body now see more realistic. He has no blood on his face, but at the ear, neck and hands. The uniform color is now brighter blue. |
|
The third crew member dead of Varyag (truppilot.dds) was optimized. The blood stains on the body now see more realistic .. The uniform color is now brighter blue. The badge on his arm now looks like that of the other two crew members (trup1 and trup3pilot.dds), only the characters and the color is now golden. |
|
The fourth crew member dead of Varyag (trup2pilot.dds) was optimized. The blood stains on the body now see more realistic .. The uniform color is now brighter blue. The face is now more evident. He had blood stains on the face and ear. |
|
The first dead soldier (brunette, trup.dds) optimized in the space under the bridge. His uniform is now forest-camouflage. His face is seen clearly. He has blood on his face and body. On his arm he carries a rank insignia (two stripes and one star.) The hair color is now slightly paler brown. |
|
The second dead soldier (with a bald head, trup1.dds) in the space under the bridge has been optimized. His uniform is now forest-camouflage. His face is seen clearly. He has blood on his face and body. On his arm he carries a rank (a strip). He has bullet holes in the legs. |
|
The third dead soldier (with gray hair, trup3.dds) on the bridge has been optimized. His uniform is now forest-camouflage. His face is seen clearly, he has blood on the body and bloody bullet holes in his face. He now has black hair. |
|
The fourth dead soldier (with a bald head, trup2.dds) in the tree of life has been optimized. His uniform is now woodland-camouflage. His face is seen clearly, he has blood on the body and bloody bullet holes in the head, he now has red-blonde hair. He wears a rank insignia on his arm (a strip). |
|
All the dead soldiers now have a new uniform (woodland green camouflage). |
|
The interior of the guns in easy Kamp spacesuit was optimized. It now looks metallic and hence more realistic. |
|
The caution-high voltage symbol has been optimized. It is now slightly larger, the flash is bright yellow and red. |
|
The unknown symbol on the electronic boxes were replaced with a care-radiation symbol with better quality. |
|
All four pictures on the wall in the briefing room of the Varyag (Level 01_01) were replaced by more appropriate Weltraum-/ScriFi-Bilder and an antique sea chart. |
|
The big container labeled with the blue army (conteiner01.dds) was optimized. The texts have been corrected. The font has been replaced by a Militärfont, as well as the font color is now kharkigrün. The color and contrast of the container has been optimized, so it looks metallic. The container is now blaumetallik. |
|
The large square container with the orange label (conteiner02.dds) was optimized. The inscription has been corrected. A new font has been used. The color is pale red but now no longer kharki. The bumpmap been recreated, so that the metal box now looks like metal. The specified equipment and radios are now non-automatic excavation equipment that made no sense on a battle cruiser. |
|
The large rectangular container with the warning band on the sides (conteiner03.dds) was optimized. The markings have been corrected, and military-related. The font and color have been selected again. The color and contrast were optimized, so that the container of metallic looks. Also, the Bump Map is rebuilt. The stripes on the sides were replaced with real text in a handwritten font. |
|
The big war chest for the lightweight assault rifle was optimized. The color is now correct Kharki, the font is military. In the case now stands, is for the weapon, ammunition, and the magazine and projectile type. The writing is no longer aufgestanzt, but painted. The display shows the small access panel is now available in green text "Open". It acts) is now more metallic (new bump. |
|
The large and medium-sized war chest for the light assault rifle, which is not recordable (trade05.dds) was optimized. The color is now correct Kharki, the font is military. In the case now stands, is for the weapon, ammunition, and the magazine and projectile type. The writing is no longer aufgestanzt, but painted. The display shows the small access panel is now available in red letters "Locked". It acts) is now more metallic (new bump. |
|
The gun ammunition boxes were optimized. Color, brightness, contrast. Font, Fontfarbe. The inscription now includes the magazine and Ammo type. The caliber was wrong and was corrected. The font color is now very easy to read in comparison to before. |
|
The aufsammelbaren Kalashnikow ammo boxes (ammo01.dds) now have a better military color, a Militärfont with better color. The writing is not as big and only horizontally. The label bears the Kalashnikov and projectile model designation. The wrong ammunition model name has been corrected. Also, the metal boxes see now) from metallic (Bump. |
|
The non aufsammelbaren Kalashnikow ammunition boxes (trade03.dds) now have a better military color, a Militärfont with better color. The writing is not as big and only horizontally. The label bears the Kalashnikow and projectile model designation. The wrong ammunition model name has been corrected. Also, the metal boxes see now) from metallic (Bump. |
|
The large medkit now looks metallic, has a slightly bessres color. The liquids have more contrast. The black liquid is now yellow. The inscriptions and the crosses are painted and no longer aufgestanzt. |
|
The machine gun ammunition box for the armored spacesuit has been optimized. Heller, contrasting, metallic. The font of the label is now the military and in a better color. The label now includes the weapons and ammunition. |
|
The battery of ammunition for the sniper rifle has been optimized. Brightness, contrast, Bump Map. It now looks metallic. It is also the brand name stamped in front. The display is now dark green with light green LCD font and matching text. The stripes on the sides are now light blue. |
|
The ammunition box for portable Gatling gun has been optimized. She now has a better color and is metallic. The display now says "Unlocked" in a digital font. The labels on the boxes are now in a better color and a Militärfont. The inscription now shows the weapon and the ammunition model. |
|
The battery cartridge for the space suit has been optimized. She is now brighter and richer in contrast, looks metallic. The caution symbol is high-resolution high-voltage and has a red flash. Edges on all four sides of the battery is now the model type. |
|
The ammunition box for the rocket has been optimized. She is now rich in contrast and has a better color. It looks metallic. The font is readable, and the military in a font. The inscription on the box and on the missiles now contains the model name of the rockets. |
|
The ammunition for the plasma gun has been optimized. Colors, brightness and contrast are now higher. The container and its components look like plastic. The font is now golden brown and the font has been replaced by a better one. The warning text was replaced with the exact model name of the ammunition. The high-voltage warning was incorrect and was replaced by a radiation warning symbol. |
|
The small Munitionsbox for the Gatling gun (with a cartridge belt was optimized). The colors are clearer, the surface looks metallic. The inscription is now in color and in a more readable Militärfont. It contains the type of ammunition and the exact Munitionstypbeschreibung. |
|
The munitions canisters for the energy gun was optimized. The colors are clearer, the surface looks metallic. The inscription is now in color and in a more readable Militärfont. It contains the type of ammunition and the exact Munitionstypbeschreibung. |
|
The ammunition box for the rockets of the space suit has been optimized. She is now rich in contrast and has a better color. It looks metallic. The font is readable, and the military in a font. The inscription on the box and on the missiles now contains the model name of the rockets. The Warnband now is golden yellow and is slightly different from the other boxes for the space suit. |
|
The ammunition box for the grenade launcher has been optimized. She is now rich in contrast and has a military color. She looks plastic. The font is readable, and the military in a font. The inscription on the box and on the missiles now contains the model name of the grenades. |
|
The ammunition box (?) For the space suit marked "Flammable" has been optimized. She is now rich in contrast and has a better color. It looks metallic. The writing is in a new font. The text has been corrected (FLAMABLE! To Flammable ". Below the text is now a symbol for" Flammable ". Warnband The color was also optimized. |
|
The aircraft has been optimized: bright, high-contrast, better color, Militärfont, better font color plastic. |
|
The charger for the space suit has been optimized: brightness, contrast, color blue, Militärfont with better text display with better color and font. Plastic surface. Multicolored lights. The lower display shows a diagram of the space suit. The three lights on top and the green status message are now bright. |
|
The Velian standing against the wall and are produced (Level 02_07) now have a human skin color (muskelrot), they look plastic and more humid. |
|
The einsammelbare breastplate was optimized. He is now kharkigrün and has a golden yellow badges with the word "Marines" in a military font. |
|
The night vision equipment has been optimized. She is now brighter, looks more like rubber. The LCD screen is now green, the third green light is now also active. The power switch is now green. The switch is red in a rougher. |
|
The blue line carriage has been optimized. His color is now a pale metallic blue. The surface now looks metallic. |
|
The turquoise pallet trucks has been optimized. His color is now beige / cream. The surface now looks metallic. |
|
The large tube tank with a yellow stripe in the middle has been optimized: it is brighter and richer in contrast, the color looks more metallic, which look like metallic copper pipes, which was washed Radioaktivsymbol with a new, bonded replaced .. The entire tank now looks metallic / plastic off. |
|
The yellow cylinders including the open containers were optimized. The cylinders are now brighter and richer in contrast, have a stronger than yellow color. The open container is also rich in contrast and has a bluish Metallikfarbe. Both now looks metallic. |
|
The small first-aid device has been optimized. Heller, high-contrast, color tone. The liquids have more contrast. The entire apparatus including stand looks plastic. |
|
The rusty container giants have been optimized. Brightness and contrast. You are now blue / metallic. Its surface looks more metallic. |
|
The rusty container medium were optimized. Brightness and contrast. You are now blue / metallic. Its surface looks more metallic. |
|
The heads of the just produced Velian (Level 02_02), which hung from the ceiling, now have a red fleshy color. The hoses, metal plates and devices are now gray-blue. Everything here has a wetter and more plastic. |
|
The Velian (pseudo-living) Wall and ceiling support in Velian production levels in 02_07, was optimized. Brightness and contrast are higher. The color is brownish. The surface looks damp and plastic. |
|
The knife has been optimized. The word now contains the full model name, and is in a futuristic font. The color has been optimized a bit, as is the contrast. The handle has a plastic (leather). Bug corrected using mirror-writing. |
|
The leather of the seats in the conference room of the Varyag (Level 01_01) was optimized. It now has more contrast, better shade of blue and a structure. The surface looks shiny and plastic. |
|
The floors in the corridors of the Varyag (Level 01_01) were optimized. You now have more contrast, better shade of blue and a structure. The surface looks shiny and plastic. |
|
The soil in the underground station (Level 02_04) was optimized. It has now more contrast, better shade of blue, and a structure. The surface looks shiny and plastic. |
|
The soil in the underground station (Level 02_05) was optimized. It now has more contrast, better shade of blue and a structure. The surface looks shiny and plastic. |
|
The walls in the subway tunnel (Level 02_05) were optimized. It now has more contrast, better shade of blue and a structure. The surface looks shiny and plastic. |
|
The leather of the seats in the subway and the subway station (Level 01_04) was optimized. It now has more contrast, better shade of blue and a structure. The surface looks shiny and plastic. |
|
The leather of the seats in the subway and the subway station (Level 01_05) was optimized. It has now more contrast, better shade of blue, and a structure. The surface looks shiny and plastic. |
|
The ground in the Cryoraum Varyag (Level 01_01) and in the examination room was next optimized.The ground is now in a subdued blue-gray. Brightness and contrast were increased. The floor now has structure. |
|
The bright turquoise carpet in the conference room of the Varyag (Level 01_01) is now (in a more subdued color beige / cream). |
|
The bright turquoise chairs in the examination room of the Varyag (Level 01_01) is now (in a more subdued color beige / cream). |
|
The inside view of the heavy weapons of the experimental golems, was optimized. Brightness, contrast, and blue color. The wet surface long looks very plastic. The weird red dots on the rear of the weapons has been removed. |
|
The lattice of the pulpit of the severe experimental golems have been optimized. The color is now red instead of green. |
|
The three key cards have been optimized. They are now all one color. On the left is the label with better words. Each card has a slightly different about it. The label on the right was removed. All three cards now contribute three-dimensional (plastic). |
|
The chair has been optimized. Brightness and contrast, color of the reference is now blue. The whole chair now has a plastic, metal metallic. |
|
The blood of some Velian e.g. the technician, was the blue is now green. |
|
The seat at the computer terminals have been optimized. Brightness, contrast blue color. He now seems more plastic. Its display is on the right armrest is now green and LCD displays the text "Error" in red letters. |
|
The gun has been optimized. Brightness, contrast grünton. It now looks metallic. Aufsammelbare The pistol is now no longer so obscure. |
|
The lightweight assault rifle was optimized. Contrast rich, color more clearly. Surface looks metallic. The aufsammelbare MP is now visible. |
|
The Kalashnikow been optimized. Heller, contrasting. It now looks metallic. The weapon had no texture einsammelbare pitch black) (and has been reconstructed. |
|
The federal sniper rifle has been optimized. Brightness, contrast and hue. She now looks metallic. The display has been changed and is now multicolored. |
|
The Gatling gun was optimized. She is now brighter and richer in contrast. It looks more metallic, of the color, as well as from the surface. The display on the site is now green instead of red. |
|
The federal rocket launcher has been optimized. He is now and looks like this kharkifarben military. The yellow and orange areas are no longer available. The displays are now green instead of blue. The wrong model name has been corrected. The entire weapon now looks metallic. |
|
The plasma gun is optimized. Bright, contrasty, plastic / metal. The metal is now gray-blue. The projectiles are now at the top of an additional "Caution-Radiation Warning Sign". The wrong model name has been corrected and given a more suitable font. |
|
The energy gun is now high-contrast, bright and plastic-metal law. The display is now green. The ammunition letters have a dark blue circle marker. |
|
The biomass Velian gun was optimized. The colors are strong and the surface looks damp and pseudolebendig. |
|
The Velian acid thrower is now brighter and has a contrasting moist and pseudolebendig. |
|
The acid Velian mortar ammunition is now brighter and has a contrasting moist and pseudolebendig. |
|
The grenade launcher has been optimized. Heller, contrasting. The colors are clear military and off. The surface has a plastic / metal. The display is now green. |
|
The Velian flamethrower is now red and moist and rich in contrast and has pseudolebendig. He looks like a large insect or a crab. The front is now golden. |
|
The Velian flamethrower ammo is now red and moist and rich in contrast and has pseudolebendig. |
|
Ammunition for cannon Velian biomass has been optimized. Their colors are strong and the surface looks damp and plastic. |
|
The Velian sniper rifle now has richer colors and has a plastic moist. |
|
Velian The ammunition for the sniper rifle is now dark red with yellow-gold structure. She looks plastic. |
|
The backgrounds of the menus are now brighter and richer in contrast. The color is a richer green. On the main menu is right below my Addon-informations with copyright acknowledged. |
|
The brown sofas and armchairs in living spaces and neighborhoods now have a red cover with fabric structure. Now adjust colors as the rest of the body and look futuristic off. |
|
The red carpets in the quarters of the Varyag Peaceful and were replaced by more realistic with pattern. |
|
The Velian "worm boxes" have been optimized. The colors are stronger. The lilac pages are now also "schneckenfleischig. The "Schneckenfleich" looks moist and organic. |
|
The Cryokammern in the final cutscene were optimized. The colors are stronger. The structure is sharper and more vivid / organs are harvested. The opening door has been color matched to the other. |
|
The blood on the pillars and the pillars of buckets in Level 03_04 is now brighter and looks much more like blood. |
|
The Velian terminal for the Zero-T transporter now has a surface that looks like a brain. |
|
The gate with the four blue crystals (uA the entrance to the reproductive center in Level 03_02) is now brighter, stronger colors, the structure palstischer. |
|
Local teleporters are now brighter and look metallic. |
|
The mucus on the columns in level 03_94 and the edge of the large basins in Level Level 03_03 and 03_04 been replaced by bloody mucus, with bowels. |
|
The explodierbaren tonnes Velian now have a stronger color and the texture is more plastic. |
|
The toilets on the Peaceful (with console) are now brighter and have better color. The surface looks more plastic. The display is clearer and in better color LCD. The red and green key color is evident. |
|
The Gibs (body parts) look more realistic (fleshy). Its surface looks organic and humid. And metal implants were removed because it looked too much for Golem. |
|
The bloodstains on the floors and walls on the Varyag are now smaller, lighter and more scattered. In this way they seem more realistic. |
|
The margins (Decals) are seen brighter and better. |
|
The splashes of blood (red and green) shelling of the enemy are now smaller and therefore more realistic. |
|
Part of the ceilings in the corridors of Varyag are now blue, and thus adapted to the rest of the ceiling. Structural defects have been rectified. |
|
Part of the ceiling in the underground stations (Level 02_04 and 02_05) are now blue, and thus adapted to the rest of the ceiling. Structural defects have been rectified. |
|
Parts of the walls in the area of cryo-Varyag (Level 01_01) are now blue-gray and fit better with the rest of the walls. Structural defects have been rectified. |
|
The elevator shaft, parts of seats, parts of the walls of the subway station and the walls of the subway cars in Level 02_04 and 02_05 are blue-gray and book now fit better with the rest of the interior design. Structural defects have been rectified. |
|
The disturbing colored circles around einsammelbare objects (weapons, armor, ammunition, etc.) is no longer visible. The objects still continue to flash, and can therefore still be detected. |
|
On some backs of current or server boxes in Level 01_04 had immortalized the developers with a Russian manuscript. This was removed. |
|
The button in the toilet cubicles of the quarters is now in a matching pale-orange tone. He then lit it. |
|
The Velian item containers in the final level are now brown-beige and light. Their surfaces look more organic. |
|
Some black metal tubing in a variety of levels will now see more plastic and brighter. Inter alia lower main tubes of the matriarch (Level 02_07, 02_08, 03_04, 03_05, 03_06) |
|
The two Cryokammern at final level are now a little lighter and have better texture. |
|
Part of the lift (side hoses and front rings) in the final level are now a little lighter and have better texture. |
|
The center pillar in the final level are now a little lighter and have better texture. |
|
The elevator in the final Leve (03_06) is now bright, contrasty, and provides organic / plastic off. |
|
The interior of the Zero-T-transporter is organic, and looks like a brain. |
|
The Velian displays on the cryo-chamber of Kate Horst in the final cut scene are now sharper and more appropriate in a shade of green. |
|
The Velian displays at the big pool at the beginning of the level 03_04 are now sharper and YS in a better green. |
|
The displays in Velian 03_05 levels are now sharper and YS in a better green. |
|
The Zero-T Portal (the Transporter) now provides green-yellow-out brilliant. |
|
The lowermost display of the reconstructed space suit charger and has been the scheme of the space suit. It was color-optimized. |
|
In Level 03_05 there's room at the top in the last several Velian terminals, whose architecture is reminiscent of Atlas. It is a Velianerin which carries the monitors etc.. It now looks apparent. Her skin is rosy and human, all metal / technical now has a correct color and texture. |
|
The "flesh tunnels" in the Level 03_05 and the columns and floor beams in the following areas will now see "from a fleshy", both in color as well as by the surface structure. " |
|
The cave walls and floors with the bloody portholes, the right of the "flesh tunnels" in the Level 03_05 are now brighter and has a rosy color and a better texture, making them contribute more organic. |
|
The largest part of the big pillar in the Level 02_07 are now brighter and has a rosy color and a better texture, making them contribute more organic. |
|
The cancerous Incubators at the beginning of the level-03_05 are now brighter, have bloody bodies and contribute more organic. |
|
The tunnel that leads to the cave with the large pillar (Level 03_05) is now brighter, has a bloody bodies and looks more organic. |
|
The floor of the tunnel that leads from the cave with the big pillar away (Level 03_05) is now brighter, has a bloody bodies and looks more organic. |
|
Part of the large fleshy pillar 02_07 levels are now high-contrast, bloody and look more organic. |
|
Platform before the tunnel before the room with the zero-T Terminal (Level 02_08) now looks fleshy and organic from |
|
The metal-organic human-doors in the level 03_04 and 03_05 are brighter and have more plastic. The spots are dark green instead. |
|
Rocks and doors in the room with the bridge and the spider Golem Level 03_05 are brighter and have more plastic. The spots are dark green instead. |
|
Ceiling over the great basin made at the beginning of the level 03_05, doors, parts of the wall in the large hall in the conquered space suit, the platform and the ceiling in a space suit and aircraft are lighter and have more plastic. The spots are dark green instead. |
|
The purple walls and wall structure in Level 02_08 (After the two golems, spiders) are now dark turquoise, and have an organic texture. |
|
The bloody tubes of the fleshy column at level 02_07 are now brighter and have more plastic. |
|
The blood tubes are to Korridordecken in Level 02_07 and 03_05 now brighter and have more plastic. |
|
The blood tubes are of the "Scorpion" in Level 02_07 now brighter and have more plastic. |
|
The round pedestal Velian is now richer in contrast. The crystals have a more vigorous forms of purple color. The font is now purple and more visible. The surface structure now looks plastic. |
|
The rectangular pedestal Velian is now richer in contrast. The surface structure now looks plastic. |
|
The columnar Velian Podium is now richer in contrast. The crystal plate at the top is now golden. The color is now brown-metallic (coppery) The surface structure now looks plastic. |
|
The marble floor Velian (02_07 on the first floor great hall, the floor of the room with the space suit etc. 03_04 The hallway floor to floor 03_05 conquered space suit etc.) is in the final room before the gate to the elevator to the final now brighter, richer and more vivid contrast. |
|
The eierartigen rocks that block the view "Scorpion Cave" in Level 02_07 now like meat incl moist, organic sheen. |
|
The meat walls in the tunnels of Level 02_07 now look meatier. |
|
The lamps on the walls in level 02_07 meat look better, both the shape and the lighting is better. |
|
The balls of the gate in the occupied space suit in Level 03_04 now see from organic and fleshy. |
|
The rusty cylinder container is now brighter and richer in contrast. Its surface looks metallic. |
|
The Support stand are on the Peaceful Varyag and now look brighter and color metallic blue) from (gray. Your buttons are contrasting. The big white button is now blue. The cables are in a uniform color. |
|
The monitoring of the robot's life support system on the Varyag is now brighter, contrasting metallic and plastic. The metallic colors are uniform, as are the copper substrate. The lens of the camera is realistic dark blue. On the sides of the device's model name correct (bug: On one side bears a mirror image, unfortunately.) |
|
The fastening hooks on the corners of all federal container made of metal now see. You now have colored lights that reflect the attachment status. |
|
The square table on the Peaceful Varyag and now works metal. The color is better. The lamps lit. |
|
The inside of the open container / crates are now bright, contrasty and have plastic and metal. |
|
The inside of the cylinders and the Türrücken containers are now bright, contrasty and have plastic and metal. |
|
The Türschaniere giant containers are now accessible to the lighter, high-contrast and have plastic and metal. |
|
If the tool box in the hangar deck (Level 02_01) is now brighter and has a metallic surface. |
|
All rusty objects (cylindrical container, poles, gas cylinder, gas cylinder container, head, etc.) in the space ship wrecks in Level 03_01 are now brighter and richer in contrast. |
|
The terminal of the life support system on the Varyag is now brighter and richer in contrast. |
|
Gray text on monitors are now in a matching green. |
|
The gray screen image, which showed site with dinosaurs, has been replaced by a technical subject. |
|
The gray image on the monitor with two small images on the right will now show them the pictures in color Velian the moon and an average. |
|
The gray widescreen monitor, with very long text, which uA on a widescreen display in the foyer of Level 01_03 was replaced by a more authentic technical schemata. |
|
The computer terminal with the display of the hand scanner and a screen with a hyphen in the middle is now richer in contrast. The large display shows the status of a valve, the displays of hand-held scanner now are yellow. The colored buttons are now color. |
|
The computer terminal with the bar charts is now richer in contrast. On the big screen you see a color schemes. The bar graphs on the right are now all in color. The small display on the right is now in a realistic contrast. The CD is also contrasting. |
|
The large computer terminal with the six small display above and below is now a medium-contrast. Three of the displays to show text instead of images of the now now Velian moon and a technical indicator. The small gray displays below are now in green and the little LCD screen is contrasty. Some buttons are now colored with color. |
|
The animated image disturbance on some monitors (snow) now looks more realistic. I.e. stripes instead of black and white dots. |
|
All animated screen and console pictures were about the color, optimizes the contrast. Some have been sharpened or replaced ugly colors. |
|
The iris-doors on some levels are now high-contrast and look metallic. In some levels, they now have a better texture. |
|
The rescue shuttle from Armstrong is now brighter and richer in contrast and therefore more visible. The surface has a realistic metal and plastic. |
|
The three hunters in the docks of the Peaceful (Level 02_02) are now brighter. The white stripes are for the most part only) (cockpit and wings. Similarly, the yellow stripe and texts on top of the wing. At the bow, the figures were replaced by the following text: "Peaceful" and on the other side, "Federal Starfleet. The interior of the dashboard is now dark gray. The brown on the top of the vertical engines are now more appropriate in a suit. The turbines, engines, and the gun can see in color from metallic and plastic. All fighters now looks metallic. |
|
The view through the Velian sniper rifle is now brighter and richer in contrast. The upper right Velian fonts are more visible and have a relief structure. Top is now a Velian text and right are three buttons Velian seen. |
|
Armstrong shuttle in Level 03_01 (Velian) is now brighter and has better Kharki color. The interface looks and now gläntzt really metallic. |
|
The stainless spaceship wreck in the desert of Velian (Level 03_01), the rear end is now brighter with the rocks, rusty and in a contrasting color. |
|
The rusty ship wreck in the desert Velian (03_01) is now brighter and thus more visible. |
|
The Velian space cruiser in the desert of Velian (03_01) is now brighter and richer in contrast. Its surface is shiny and looks organic and metallic. The red lights on the bottom and rear are more luminous. |
|
The three hunters in the desert of Velian Velian (03: _01) are now rich in contrast and have a plastic-metal surface. |
|
The windmills are now Velian color and contrasting. |
|
The factories on the rocks of Velian is now complete in a single Steinffarbe. |
|
Heaven on Velian is yellow and dusty. This more reflects the atmosphere of the planet, as it looks from the outside. Level 03_01 and 03_04. |
|
The space with the Epxlosion Varyag in the crash landing on the peacful (Level 02_01), one sees the flames and now additionally Varyag, as it is torn into two parts. |
|
The space of the Varyag (only Level 01_02) is jetz contrasting. Velian looks blue (animated). The sun now looks realistic. |
|
Space in the levels 01_03, 01_04, 02_03, 02_04, 0_0.5 is now richer in contrast. Velian looks blue (animated). The sun now looks realistic. |
|
The room with the tree of life (03_03) is now in contrast and colorful. The surface of all acts plastic / organic. The lamps on the walls light up better. |
|
The Tree of Life (03_03) is now in contrast and colorful. The surface looks plastic-organic. |
|
Some Velian bony structures of walls, floors, ceilings, columns, etc. contribute contrasty and act plastic. This affects the levels 02_07, 02_08, 03_03, 03_04, 03_05, 03_06. |
|
The bony tunnel walls with lights in the Central Bioprozessor (03_03) are now richer in contrast. The lights no longer shine so extreme and the light is slightly reddish. |
|
Some bone structures with lamps are now richer in contrast. The lights no longer shine so extreme and the light is slightly reddish. This affects the level: 02_08, 03_03, 03_04, 03_05, 03_06. |
|
The sand in the desert of Velian (03_01 and 03_04) now looks more realistic and is no longer quite so red. |
|
The body of the U-Bahn (02_04 and 02_05) now looks metallic. |
|
The large turquoise and copper engines are now colorful and the surface looks metallic. The inscription was removed because the texture will be used not only for lift motor. |
|
Some copper wall and ceiling supports are now colorful and Oberlfäche has a realistic metallic. |
|
Some turquoise walls and colorful props now contribute Oberläche looks plastic. |
|
Federal keyboards on computer terminals are now richer in contrast. The lights shine bright and colorful. |
|
The walls, floors and structures in the tunnel are on the elevator room to the room above the zero-T Portal (02_08) is now uniform in texture. The contrast is higher. The turquoise color elements are now aligned with the rest of the color of the entire structure. Error (black triangles have been eliminated). |
|
The cube in the space above the zero-T Portal (02_08) are now rich in contrast and act plastic. |
|
Some structures in the space above and in space with the zero-T Portal (02_08), which is a green technology Oberläche have (parts of the front door, ring around the lift rod, rings around the portal, wall bracket, etc.) are now and have a contrasting Plastic Oberläche. |
|
The "penisartigen" pillars in the Level 02_08 are now richer in contrast. The surface of the trunk is smooth and shiny. The "acorn" now looks like zerböckelt. Their surface structure as well. |
|
The major goals in Level 02_08, which are open upward, brighter and richer in contrast. The surface is shiny and metallic. |
|
The yellow-green Velian displays which are used for Velian computers are now green and gold and colorful look. |
|
The round Velian display in yellow and white, and blue and white is now green-yellow and have a stronger color. |
|
The small wall terminals (panels) are now brighter, some with better color. Now, buttons, etc. The bright glow stronger. Wrong relief in displays has been removed. |
|
The wall panel with a large LCD display with English and German text is now brighter. The surface looks glattmetallisch. The green screen is now darker and the red, yellow and green lights shine strong. |
|
The displays of Velian Support stand are now greenish-white. |
|
Velian structures with lights and displays in purple, green and blue (rectangular). You are now richer in contrast. The lights and the displays have a stronger color. The lights shine stronger. The Oberlächen contribute organic. This concerns mainly Level 02_07. The two large halls with brown walls and terminals, the two halls with lightness at the beginning of the level, etc. |
|
The sarcophagi are dark in Level 02_08 now brighter and richer in contrast. The surface structure is more organic. It has two lights on the front and many on the back. |
|
The green lights on walls, ceilings and floors in the Level 02_06 now is greenish. Also, the lights shine brighter and better. |
|
Unnecessary and sometimes false and often mirror-used text on wall textures have been removed. |
|
The mattresses in the quarters are now brighter and richer in contrast. Their color is red and the buckles are METTAL gray. So they now match the rest of the Innenreinrichtung. |
|
The interior design of neighborhoods and living quarters is now brighter and the effect of metallic furniture. The beige walls with dots are now smooth. At the toilet door is a toilet sign. Small details have been optimized (sink, etc.) The lights on the toilet light up. |
|
The ugly black doors, which lead to quarters and common areas is now dark blue and gray metal. Their surface is smooth and shiny. |
|
The oval door of federal acts and is now smooth, shiny metallic color. The brown caps are now blue-gray. The door is bright and contrasty. |
|
In the opinion by a federal sniper rifle is all the sniper HUD across the neighborhood to see now. |
|
Several dark areas were evident in different levels and created a better view. |
|
The lower level in the hangar deck 02_01 including Armstrong's shuttle and the giant containers are now more lit |
|
At the end of the corridor, and the level 02_02 including the storage containers to store and is now brightly lit. |
|
The elevator shaft to the underground station at the beginning of the level 02_04 is now lit brighter. |
|
The round the waiting room of the underground station including the chair in the Level 02_04 is now lit brighter. |
|
The air shaft in the maintenance area of the Metro at the level 02_04, was the dark is now a little brighter lights. The walls are gray-blue highlights. |
|
The corridors of the subway station in Level 02_04 are now brightly lit. |
|
The corridors of the maintenance area of the Metro at the level 02_04 are now brightly lit. |
|
The round room and the huge circular device in the maintenance area of the subway station in Level 02_04 is now lit brighter. The same device. |
|
The engine and the platform on the Metro at the level 02_04 are now brightly lit. |
|
The platform is now in Level 02_04 somewhat brighter lights. |
|
The hallway and the stairs on the first sphere to Level 02_06 are now brighter and in the uniform color of the spheres. |
|
The room with the glowing green "tree" in Level 02_06 is now brighter and in the uniform color of the spheres. |
|
The hallways and small rooms are in the Level 02_06 now brighter and in a uniform color of the spheres. |
|
The transport hose on the second sphere to Level 02_06 is now brighter and has richer colors. |
|
Dark corners and areas in various corridors and rooms of Level 02_06 now have a corrected / improved lighting. |
|
The circular room with the Titan is now brighter and has richer colors. The transport tube with which it goes to the next room is now brown as the other tube. |
|
The last corridor in Level 02_06 is now brighter and in a uniform color of the spheres. The ground is covered with glass ceilings,) is slightly bluish (Light of the spheres. |
|
The ugly rosane lights on the wall of the room with the first switch in Level 02_07 is now more realistic and less. The room is a little brighter. |
|
The hall with its claws columns 02_07 level is now slightly brighter. The ceiling is visible, as are the ends of the columns. |
|
Dark areas of the first level 02_07 corridor leading from the hall to the first claw control, are now properly lit. |
|
The fleshy tunnel Scorpion Level 02_07 is now brighter and a little brighter. |
|
The first room in level 02_08 is not brightly lit now. Were dark shadows to bright. |
|
The two corridors of Levels Begin 02_08 are now brightly lit and colorful. |
|
The little room with a door in the iris-02_08 level is now brightly lit. |
|
The small room with the sarcophagus in Level 02_08 is now lit brighter. Unnecessary dark corners are illuminated. |
|
The hall with its zero-T-Portal in Level 02_08 is now much brighter and more authentic Illuminated. The outside of the fence is now brighter and more visible. Shadows on objects made more authentic. |
|
The corridor in Level 02_08, which is the tunnel to zero, T-Portal now brightly lit. The cables and hoses are now more visible and in a better green-brown clay. |
|
The clearance for Kontrolraum with the zero-T-Portal Level 02_08 terminal in the background of the land is now properly illuminated. |
|
The control room with the zero-T-Portal Terminal is now properly illuminated. |
|
The lighting of the tunnel in level 02_08, which is the zero-T provides portal now properly illuminated. The color is stronger. |
|
The hall with the elevator to Level 02_08 is now properly illuminated. |
|
The hall above the zero-T-Portal in Level 02_08 is now properly illuminated. |
|
The buildings on Velian (Level 03_01) are now yellow lights wg. The atmosphere at Velian. Errors in the shadows has been corrected. |
|
The end of the mine tunnel in level 03_01 is now lit brighter. |
|
The first room of the old mine in Level 03_01 is now better illuminated. All objects are more visible. |
|
All objects including the ground floor and the small rooms of the tower of the old mine in Level 03_01 are now better illuminated. Unrealistic shadow and darkness has been corrected. |
|
1-7 floor of the tower of the old mine is now in Level 03_01 correctly illuminated. Unrealistic shadows and lights have been corrected. |
|
The corridor section in Level 03_02, which was blocked by rubble, is now brightly lit. |
|
The Great warehouse in Level 03_02 is now dark, and thus properly illuminated. For realistic dark containers were illuminated. |
|
The treadmill and the space behind it in Level 03_02 are illuminated now slightly darker and thus more realistic. |
|
The large tanks are filled with mucus in Level 03_03 and 03_04 now filled with bloody entrails. |
|
The ceiling and the floor of the building with the tree of life in Level 03_03 are now darker. |
|
All corridors in Level 03_03 are now properly lit and so bright. |
|
For dark areas in the small rooms in the Level 03_03 are now brighter and properly illuminated. |
|
The terrace under the tree of life in Level 03_03 is now brighter and thus properly illuminated. |
|
The hall and all equipment of the Central Bioprozessors in Level 03_03 are now much brighter, properly lit and have yellow-beige. |
|
The last level in the corridor to the next room incl 03_03 is now properly illuminated. The ball on the ceiling in the room is now lit amber. |
|
The exit door in Level 03_03 is now visible. The walls around the door are now also properly illuminated. |
|
The first room with the mucus pools in Level 03_04 is now brighter and more colorful lighting. The ceiling and the walls upstairs are now blood red. |
|
The first two corridors in Level 03_04 are now brightly lit. |
|
The hall with spiral staircase to Level 03_04 is now much brighter lights. The brown on the top of the ceiling and pillar is now richer in contrast. |
|
All corridors are in Level 03_04 now brighter and more realistic lighting. |
|
In the room with the three elevators in Level 03_04 under the shadow of the triple pillar is now correctly a little brighter. |
|
The bones in Level 03_04 Hall is now much brighter and illuminated continuously or realistic. |
|
The entrance hall to the circular hall in Level 03_04, where the hijacked space suit is now brighter and more realistic lighting. |
|
The lower wall areas and the construction in the center of the circular hall in Level 03_04, where the spacesuit is hijacked, are now properly lit and bright. |
|
The room with the hijacked aircraft used in Level 03_04 is now properly illuminated. Unrealistic shadows have been eliminated or corrected. |
|
The room with the captured space suit in Level 03_04 is now properly illuminated. Unrealistic shadows have been eliminated or corrected. |
|
All the unrealistic dark areas and shadows in the hall with the fungal platforms in Level 03_04 are now properly lit. Unnecessary shadows were removed or made more realistic. |
|
All the unrealistic dark areas and shadows in the hall with the pillars in the blood level 03_04 are now properly lit. Unnecessary shadows were removed or made more realistic. The channel network on the ground is also filled with blood. |
|
The tree column at the beginning of the level 03_05 is now brighter properly illuminated. |
|
All the corridors are of the level 03_05 now brighter and properly illuminated. |
|
The green hall on Level 03_05 is now properly illuminated. For dark areas were evident. The trench included. |
|
The long hall with the platforms in Level Up 03_05 is now properly illuminated. The ceiling looks like fiery / lava-like. The caves on both sides of the platforms as well. All small corridors are now properly lit. |
|
The air ducts of the area under the platform hall in Level 03_05 are now properly lit. |
|
The small side room with a space suit in Level 03_05 is now properly illuminated. |
|
The hall with spiral staircase to Level 03_05 is now properly illuminated. The false shadows and dark areas such as the ceiling are now more visible. |
|
The room with a pillar in the center is now in Level 03_05 fleshy red. For dark areas were lit and properly illuminated. |
|
The meat tunnel and the small cave in level 03_05 are now properly lit. Wrong dark areas are now evident. |
|
The maze in level 03_05 is now better illuminated. The color of the whole labyrinth is now dark brown. Lights on floors and walls were made more realistic. The lamps now also properly illuminate the ceiling. |
|
The last hall in Level 03_05 is now properly illuminated. Unnecessary and incorrect shadows and dark areas became evident or corrected. The ceiling of the basement is now visible. |
|
The slices of the elevator of the old mine on Velian (Level 03_01) are now broken and brittle. Through the holes you can look through it. |
|
The door to the Zero-T-Hall is now no longer flickers. Their smooth, shiny metallic surface. |
|
In the room with the coffins in Level 02_08 the shadows are on the pillars, have been corrected in the room and through the door. You will see from authentic. |
|
| Aural | |
Reactivated auditory sounds and SFX added by the unofficial patch. Many sounds and SFX are now audible. |
|
Added in-game music and ambient music by the unofficial patch. |
|
New Cutscene Audio Voices, added with more action by the unofficial patch. |
|
Mismatching Ambient Musics from the unofficial patch has been replaced by matching. |
|
Ambient Music's too loud in the unofficial patch has been turned down. |
|
All knives are now audible noise or sound better. |
|
Clicking sounds in the menu are now louder and were replaced by better |
|
The sound of gun shots and the lightweight assault rifle, now sound better. |
|
That put away the lightweight assault rifle is now easier to hear. |
|
The move to the lightweight assault rifle is now easier to hear and sounds better. |
|
The shooting with Kalashnikov now sounds better and more authentic / realistic. |
|
The Gatling gun now sounds better when firing. |
|
The noise when it is empty on firearms, the magazine has been improved. |
|
The federal sniper rifle when firing now sounds better and more authentic by laser |
|
The recharging of the federal weapons is now easier to hear. |
|
Shooting with the plasma gun now sounds better and more authentic. |
|
The firing of the rocket launcher now sounds better and more authentic. |
|
The explosion of rockets now sounds better. |
|
The explosion of tons of now sounds better. |
|
The shoot with the energy gun now sounds better. |
|
The firing of the gun of the heavy space suit now sounds better and more authentic. |
|
The firing of the gun to the lightweight space suit now sounds better and more authentic. |
|
The firing of the pulse-plasma gun of the heavy space suit now sounds better. |
|
The firing of the rocket launchers of heavy space suit and the flight of missiles now sound better. |
|
Results of the biomass cannon are now hear better. |
|
The firing of biomass with a gun is now easier to hear. |
|
Results on the wall with the sniper rifle Velian are now easier to hear and sound better. |
|
Shooting with the velianschen sniper rifle is now louder, sounds better and more authentic. |
|
Shooting velianschen with the flamethrower and the following fire are now easier to hear and sound authentic. |
|
The charging of the space suits is now audible, sounds better and more authentic. |
|
Jumping on the player is more audible, and sounds better. |
|
The squat steps of the player is now audible. |
|
The landing after a jump of the player is now audible, and sounds better. |
|
The noise at the death of the player now sound better and be heard. |
|
The sounds made by the players in hits now sound better and louder. |
|
The noise that makes the player when running, are now audible, and sound better. |
|
The noise that makes the player while walking, are now audible, and sound better. |
|
The noise of the attack and damage Velian now sounds better. |
|
The pick-up by key cards and matching sounds now be heard. |
|
Pressing the handheld scanner terminals is now audible. |
|
Pressing the red lift switch is now audible. |
|
The collection of the breastplate is now audible, and sounds better. |
|
The collection of first-aid kits is now audible, and is given by injection and the breath sounds of the player. |
|
The collection of the gun, the light of the federal assault rifle and sniper rifle is now audible, and sounds better. |
|
The collection of pistol ammunition, the ammunition of the light of the federal assault rifle and sniper rifle is now audible, and sounds better. |
|
The collection of the Kalashnikov is now audible, and sounds better. |
|
The collection of Kalashnikov ammunition is now audible, and sounds better. |
|
The collection of the Gatling Gun is now audible, and sounds better. |
|
The collection of the Gatling gun ammunition is now audible, and sounds better. |
|
The collection of the plasma gun is now easier to hear and sounds more authentic. |
|
The collection of Plasmamuntion is now easier to hear and sounds more authentic. |
|
The collection of the rocket launcher is now easier to hear and sounds better. |
|
The collection of rockets is now easier to hear and sounds better. |
|
The collection of the energy gun is now easier to hear and sounds more authentic. |
|
The collection of energy ammunition is now easier to hear and sounds more authentic. |
|
The collection of biomass gun is now easier to hear and sounds authentic |
|
The collection of Biomunition is now easier to hear and sounds better. |
|
The collection of Velian sniper rifle is now easier to hear and sounds more authentic. |
|
The collection of Velian sniper ammo is now easier to hear and sounds more authentic. |
|
The collection of Velian flamethrower is now easier to hear and sounds more authentic. |
|
The collection of Velian flamethrower ammo is now easier to hear and sounds more authentic. |
|
The collection of Velian acid thrower is now easier to hear and sounds more authentic. |
|
The collection of Velian acid, mortar ammunition is now easier to hear and sounds more authentic. |
|
The on and take off the space suits is now easier to hear and sounds better. |
|
Flames from a variety of machines are now audible, and sound better. |
|
The ride on the elevator is now audible, and sounds more authentic. |
|
Fahrbeginn and end with the small passenger lift is now audible, and sounds more authentic. |
|
The electronic vertically-opening door and the Quartierstür is now easier to hear and sounds better. |
|
The electronic horizontally opening door is now easier to hear and sounds more authentic. |
|
The metallic Quartierstür is now easier to hear and sounds more authentic. |
|
The wearing of the spacesuit is now audible, electronic computer noises. |
|
Walking in a space suit is now audible, and sounds better. |
|
The crashes in a space suit now sounds better. |
|
The submissions and views of Velian sounds are now audible, and sound better. |
|
The sounds of Cryokammer computer terminals, the terminals in a stand-Level 01_01 are now audible, and sound more authentic. Also, a female computer voice is heard. |
|
Hand-held scanners and terminals in the wall level 01_01 are now audible, and sound better. |
|
The background noise level in the 01_01 from the canteen, the corridor towards the end is now up to level audible and sounds scary. |
|
On the wall terminals in Level 01_03 is now a female computer voice heard. |
|
The computer sounds are now audible in Level 01_02 and sound authentic. Also, these sounds at the beginning of Level 01_04 are listening now. |
|
The computer terminals in the levels 1.2 1.2b 1.3 1.4 2.2 2.3 2.4 2.5 3.1 are now audible, and sound more authentic. |
|
The countdown to self-destruction of Varyag in Level 01_04 is heard again. The computer voice is female and the last five seconds is a beeping heard. |
|
At the end of the cut scene audio on the bridge in level 01_04 the computer voice is now female. |
|
Pressing the terminals in Level 01_03 to condescend to the spacesuit is now easier to hear and sounds more authentic. |
|
In the levels 2.5 2.6 3.3 3.4 3.5 was heard in the background wind. This mismatching noise was replaced by standard room sounds. |
|
The arms of the spider golems now sound better. |
|
The doors in Velian Level 2.5 (square) and 3.5 (the glass tube tunnel) are now audible, and sound more authentic. |
|
The Velian Kreutz doors in Level 2.6 and other 3.4 3.5 3.6 in the levels are now audible, and sound better. |
|
The Velian hatches in Level 2.5 and more doors in the levels 3.4 and 3.5 are now audible sound better. |
|
The opening and closing doors of Iris is now audible, and sounds more authentic. |
|
The passenger elevator in level (01_01, 01_03) 02_02, 02_05, 03_01 is to hear. |
|
The big round elevator in various levels is now audible. |
|
The crane in the levels 1.1 2.3 2.4 2.5 3.1 is now audible. |
|
The crane, which is transported to the space suit in Level 01_03 now audible. |
|
The turbines / generators in the engine room of the space station in Level 02_05 are now audible. |
|
The elevators in Level (1.2b) 1.4, 3.2 are now easier to hear. |
|
Velian Lifts are now audible. |
|
| Gameplay |
|
The countdown to self-destruction of Varyag in Level 01_04 is heard again. |
|
| Phase 4 Seriousification: | |
Essays on the loading screen |
|
Ingame texts |
|
Texture of the enemy NPCs. Skin is covered. |
|
The Ninja is now called melee. |
|