Death to Spies Enhancement Addon Changelog

Death to Spies Enhancement Addon 

Changelog
 

(c) 2008-2009 by AHO 

eMail:  strogov@web.de
ICQ 389420147 
Website http://AHO.6x.to


Phase 1 - Decensoring

  The uncesored texturs contain Nazi swastikas and Nazi symbols on varioous objects, uniforms and vehicles.
  Nazi propaganda posters and  Hitle portraits.
  The textur of a nude womans picture in Hotel replaced with another more adequate one. Hotel-Level).
  Blood is enabled permanently for all missions.
   

Phase 2 - Bugfixes 

  Briefing, obbjectives and tutorial texts corrected and optimized.
  Wrong and ugly terms in credits text corected (German version only)
  Spelling and syntax errors corrected (German version only)
  Wrong names corrected
  Ugly and inadequate terms corrected (German version only)
  The weapon "Revoler" is corrected to "Nagant" also the ammo for it.
  Name of the screwdriver corrected (German version only)
  Name of the wirecutter corrected (German version only)
  Ugly abbrevation of the second Mosin sniper rilfe corrected (German version only)
  Name of the Luger pistol corrected (German version only)
  Name of the haversack corrected (German version only)
  Corrected first Mosin sniper rilfes name, which was too long for HUD.
  Ugly name for killing in action menu corrected to kill.
  Corrected the floor labels and their order in level "Die Spies!"
  Corrected the floor labels and their order in level "Embassy
  Corrected wrong and ugly terms in configuration menu.
  Replaced the wrong label on small boxes from "Praguecorps" to "Wehrmacht".
  Rewrote all texts on black boards in intelligence school in level "Die Spies!"
  In briefing screen before start of level "8 Scharpfshooters" the errors in task three were corrected.
  Corrected wrong and ugly terms in in-game menues.
  Beta2
  Corrected the wrong rank insignia at the collar of the green officer coat.
  Russian radio broadcasts in level "Wintecold" replaced by german radio.
  In level "Die Spies!", wrong double rank insignia on the uniform of "Hans Himmel" and wrong texts on his sleeves corrected..
  In level "Die Spies!" wrong texts on "Adolf Steinglitz's" sleeves corrected..
  In Level "Paycheck" wrong double rank on the uniform of "Andreas Meyer-Mader" corrected..
  In level "Hotel", one of the hotel guards in grey suit did not havd a weapon and ammo. This was corrected.
  In level "Stronghold" there was an officer, who was standing ca. 30 cm (one feet) in the air. He is now standing ont he ground.
  Corrected the wrong term "look at" in action menu with "look trough" (doors, German version only).
   

Phase 3 - Optimization

General

All cutscenes now have sub titles.
  Extended the text in first cutscene for giving more detailed info about place and plot.
  Cutscene of "8 Snipers" now have a sub title with infos about date and place of the plot.
  Cutscene of "Stronghold" now have a sub title with infos about date and place of the plot.
  Cutscene of "Die Spies!" now have a sub title with infos about date and place of the plot.
  Cutscene of "Embassy" now have a sub title with infos about date and place of the plot.
  Publisher logos removed.
  Intro movie renamed to intro.avi.
  Intros now compressed with the DivX Codec. Smaller file size, faster loading.
  New addon logo.
  Markup code of the credits texts reformatted.
  Credits text extended.
  Ugly effects with overlay text in main menu  removed.
  Ugly effects with overlay text in credits   removed.
  Abbreviated names now complety out-wriitten.
  Briefing-Texts  extended and optimized (German version only)
  Removed unnecceassy tab in briefing texts. It was replaced by real paragraphs.
  Optimzed terms in in-game menus. Abbreviated terms in in-game menus now written out.
  Corrected term for (mission) not finished with "unfinished" (German version only).
  1.0 Final
In Level "Embassy" the traitor is called with full Name (Konstantin Volkov) in Brifingtexts.
   

Visual

Every mission is now introduced with a intro text at the top of the screen with infos about the missions plot.
  All loading screens now have the mission name on it.
  The female german soldier is now blond. Looks more german/arian.
  The female german soldier now has blue eyes. Looks more german/arian.
  Replaced face of female german soldier with better high resolution texture.
  In levels "Hotel" and "Embassy" there was a kissing couple. The blouse of the blond lady is now a little transparent.
  The blouses of the nurses in level "Removal" are now a little transparent.
  In level "Embassy" the blouse of the black haired lady in green is now a little transparent.
  In level "Embassy" the backside of the woman in magenta is now a little transparent.
  One of the brown haired ladies in level "Hotel" were replaced with a red headed one with complete new high res face.
  IN level "Embassy" the backside and top of the woman in blue  is now a little transparent.
  Redefined the colors of the small text (dialogs). Red for alert, pink for end of alert, white for tipps and hints, green dialogs of NPC's, yellow dialogs of the player.
  The courier in level "Wintercold" now has a better hires face texture with wounds and a bandage around his head.
  The lady in level "Embassy" with the ugly green-like costume now has a blue one.
  The brown haired lady in red in level "Hotel" is now a black woman.
  The female scientist in level "Project Y" now has a better hires face texture.
  Corrected text on  briefing maps in level "Embassy"
  Corrected text on  briefing maps in level "Hotel"
  The texts on briefing maps in level "Stronghold" are now written in an ancient german gothic font.
  Replaced the font on one poster (with rifle shooting technique)  in level "Die Spies!" with ancient german gothic font.
  All labels in level "Die Spies!" are now in an ancient german gothic font.
  Replaced the ladies with brown hair and green, black/grey costume with another lady in blond and brown and with red and white costume. They now have a better face resoulution. The model file was already there, but was not used due to unknown reasons...
  Replaced the face and hair color of the lady in blue dress in level "Embassy".
  The new lady in white costume in level "Embassy" (which was formerly replaced by me) now has brown hair and a different face to her counterpart in red.
  Replaced the poster of russing soviet soldiers in level "Wintercold" and "Training"  with a pinup girl. 
  Replaced the ugyl portrait of a mark like environment (beach) with an adequate one of a forest in autumn. zu finden.
  Replaced the label of one bottle in hotel bar (level "Hotel") with my logo, because it had a logo of one of the developers.
  Increased the brightness  of the dress of the cleaning lady in level "Hotel" and "Embassy", so you can better see her huge bust size.
  Replaced the dress of the black haired lady in embassy entrance (level "Embassy") with a green dress. Her hair-band was also removed. Haarband entfernt.
  Replace the kissing woman in level "Hotel" with a topless cleaning lady. Her face and hair color was also modified.
  Sharpened the walls of the corridors in level  "Project Y"
  Sharepened texture of the oil tank in various levels.
  Sharpened the wall and tiles of the walls in toilets in level "Project Y".
  Sharpened the tiles in guarding rooms in level "Project Y"
  Sharpened the walls by the stair in level "Project Y"
  Increased the brightness of the male peasants cloths in level "Paycheck".
  Optimized the face of Wenk Bartels in level "Paycheck).
  Sharepened the texture of the metal doors in HQ of level "Cannibal".
  Increased brightness and sharpness of windows in HQ in level "Cannibal".
  Replaced face texture of german soldiers in green camouflage with hires one.
  Increased the brightness and color of wrecked wall bricks in level "Stronghold".
  The walls and tiles in embassy toilets are now sharper (level "Embassy")
  The tiles on the ground of the embassy toilets are now sharper.
  The rusty plate and trahs in various levels like "Stronghold" and "Paycheck" were replaced with better textures.
  Replaced the head and face of the man with checked suit in level "Embassy" with the head of an old man.
  Increased the visual range (from 3000 to 4000) in level "Paycheck".
  In briefing screen before levelstart of level "Paycheck" the abbreviated names of the target persons are now completely written out.
  In briefing screen before levelstart of level "Die Spies!" the abbreviated names of the target persons are now completely written out.
  The "8" in the level name of "8 Scharpshotters" is now written in letters.
  Replaced one of the identical female soldiers In radio station of the HQ in level "Cannibal" with a black haired one with new face.
  Replaced the face of the prison guard (in brown uniform) in level "Stronghold" with a hires one.
  The german soldiers in green camouflage unforms now have a new hires faces.
  The lady in black hair and green clothes at the entrance of the  embassy now has a hires face.
  Replaced the face of the blond lady in blue checked dress in level "Hotel" and "Embassy" with a hires one.
  Replaced the face of one of the german officers with moustache with a new face of an elder man with bald patch.
  Removed the frame effect at the top and bottom of the credits.
  Replaced the portraits of Stalin in level "Wintercold" with the picture of a woman.
  Beta2
  Clones of the hotel manager in level "Hotel" were replaced with a civilian from the level "Embassy".
  Replaced half of the clone male sceinteists in level "Project Y" with new elder one with white hair, beard and other clothes.
  Replaced the clone female secretary in the office left of the second toilet in level "Embassy" with another woman.
  Replaced the half of the clones of the female soldiers in level "Stronghold" with another one with black hair and different face.
  Replaced the half of the clones of the female soldiers in level "Die Spies!" with another one with black hair and different face.
  Replace the half of the clone of the male peasant in level "Paycheck" with another one with new face, bald patch and new clothes. verschwindet nach Ausziehen.
  Replaced half of the clone female sceinteists in level "Project Y" with new one with blond hair, different face, clothes. She is carrying a id card in her pocket now.
  In level "Embassy" there were three clones of the NPC type "Diplomat" in the piano room at the same time. I replaced two of them with the lady in red from the hotel and with the black haired lady in green.
  Replaced half of the clone prisoners in level "Removal" with another elder one with darker skin, other face, other hair. His shirt is now opened and you can see his under shirt. His prionser number is now different than the other ones.
  The courier in level "Wintercold" is now wearing brown civilist clothes. The red star on his hat is also removed.
  Replaced the clone face of the man in brown suit with the face of a elder man.
  The target person of level "Project Y" Professor Charles Brown was a clone scientist. I replaced his head/face completely. He has now a complete new face, hair and different clothes than the others.
  The target person of level "Project Y" Colonel Scott Baker was a clone officer. I replaced his head/face completely. He has now a complete new face, grey hair and a diffent uniform than the other officers with name plate and more military insignias.
  The taget person in level "Wintercold" Paul Weber was a clone officer. I replaced his head and face completeyl. He is now wearing a green officer's coat instead of the grey one like the others.
  In levels "Hotel" and "Die Spies!" there was a  portrait of a ugly owl. I replaced it with the portrait of "The kiss" from Gustav Klimt.
  Beta3
  In Level "Project Y" all other officers have now the rank of a Lieutenant instead of Colonel. 
  In Level "Project Y" all soldiers no matter black or white had the same rank of a Corporal. The black ones now have the rank of a Privates 1st Class.
  The second female german soldier is now wearing a little diffrent uniform (colors and insignias)
  The blond lady with blue dress in "Embassy" now has  better clothes.
  The black haired lady with green dress in "Embassy" now has  better clothes.
  In Level "Wintercold" there was a German soldier in a house reading the "Times", a british newspaper. The newspaper was replaced with a german Nazi one.
  Replaced the Lenin statue in Level "Wintercold" with a Nazi-Flag. 
   
   

Aural

--
  Replaced all german speeches with better ones without mistakes and without russian accent.
  --
  Added ambient music to level "Wintercold"
  Replaced the ugly techno like ambient music in level "Embassy" with a better one. I also increased the volume.
  Added missing ambient music to levels "Cannibal, Removal, Project Y" and "8 Snipers".
  Added ambient sound of rain and thunder to level "Die Spies!" and increased the volume.
  Increased the volume of the ambient music in levels "Hotel" and "Stronghold"
  Reactivated missing ambient music in level "Paycheck". It was deactivated for unknown reasons.
  Replaced the ugly swing music like sound in level "Project Y" with better steam machine like sound.
  Increased the volume of some action sound of the player (e.g. change cloth, set mines, use chloroform, use knife etc.)
  Replaced sounds for "stunning" and "take photo" with better ones.
  Added water sound for the swimming pool in level "Hotel".
  Added ambient sound of a crowd in hotel restaurant in level "Hotel".
  Added ambient sound of the river in level "Paycheck"
  Added ambient sound of the river in level "8 Snipers".
  Added ambient sound of rain in level "Die Spies!".
  Added abmeint sound when entering the cyclotron room and labs in level "Project Y".
  Added ambient sound for cold wind in level "Wintercold".
  Added ambient soudn for wind at windows indoor in level "Wintercold"
  Added ambient sound for with crowd speaking in  hotel lobby and hotel hall.
  Exchanged birdsong in level "Wintercold" with more adequate crow soudn.
  Replaced the soudn of fire places in hotel rooms.
  Replaced the toilet sounds of toiliets in levels "Hote, Embassy, Project Y, Die Speis!" with better ones.
  Increased the volume of  tick tack sounds of clocks on walls in level "Hote, Embassy" and "Wintercold".
  Added ambient sound for underground rooms (tunnels, cellars etc.) in level "Embassy, Stronghold, Die Spies!").
  Replaced the sound of crickets in level "Cannibal, Removal, Paycheck, 8 Snipers" and "Training".
  Added sound of all radio transmiters.
  Increased volume of ding dongs from grand father clocks.
  Increased volume of electric devices.
  Added seagull sound to the rivers at level "Paycheck" and "8 Snipers".
  Replaced the alert sound in level "Project Y" with a better one, which was not that annoying.
  Replaced the sound of flys in vilalge toliets in level "Paycheck" and "Removal".
  Replaced strange sound (groan) in prison of level "Stronghold" with the sound of rats.
  Added sound of crowds in corridors of level "Hotel".
  Added small music to level "Die Spies!", when you enter the secret tunnel.
  Added water tap sound  (drops) to all washbowls.
  Increased sound of dropping water in prison of level "Stronghold".
  Replace strange sound of rattling chains with a squeacking sound in prison of level "Stronghold".
  Improved frog sounds at rivers in level "8 Snipers".
  Replaced the sound of the second cock in level "Paycheck" with the sound of a cow.
  Replaced the sound of chicken in level "Paycheck".
  Increased the  machine sound near the HQ of level "Cannibal". Where a soldier is fixing a tire of a car.
  Replaced the dog barkings in level "Paycheck" with better quality ones.
  Improved the sound when killing with knife or stunning women.
  Improved the sound when killing with knife or stunning men.
  Added thunder sound to the the corridors of the intelligence school in level "Die Spies!".
  Improved the sound when the player is moving on snow.
  Added ambient music to level "Die Spies!"
  Improved the sounds when the player is stunning somebody with the gun, mp or rifle.
  Improved the sounds of wells in level "Paycheck".
  Added and improved ventilator sounds to cyclotron room in level "Project Y".
  Increased sound of bird songs in various outdoor levels.
  Increased sound of bird songs inside buildings  in various levels.
  Increases volume of the frog sounds at the river of level "8 Snipers".
  Inside buildings in level "8 Snipers" you can now hear the trains from time to time.
  Added breath and heart beat sound to player while creeping.
  Improved the sound of the player when walking/running on stone or metal ground.
  Improved the wind sound when standing at windows in level "Wintercold".
  Replaced the whistle sound of the player with a better one.
  Beta2
  Added ambient room sounds while moving in corridors, rooms, kitchens, toilets of various levels.
  Beta3
Audio of the cutscene before level "Stronghold" was replaced with the same content, but without russian accent.
  1.0 Final
Voices of female german Soldier replaced with correct and better ones. 
Voices of german guards "Entry only for officers" replaced with better and correct ones.
 

Gameplay 

You can now pretend the breakdown of the smokestation in level "Project Y" as many times you want.
  You can now activate the local alert in cyclotron room of level "Project Y" as many times you want.
  The hotel manager in level "Hotel" is now welcomming you with a small dialog, when checking in.
  The old granny in level "Wintercold" has now a small dialog with the player about the capturing of the courier.
  The courier in level "Wintercold" has now a small dialogs with the player. Two different ones, depending whether the player has got the documents or not.
  Polyakov has a small dialog when freeing him  in level "Stronghodl".
  The player says "Forgive me" if he is forced to kill Polyakov in level "Stronghold".
  The informer in level "Removal" has a smal dialog with the player.
  Improved the dialogs of the embassy guards  in level "Embassy".
  In level "Wintercold" the death of the courier does not abort the mission, als long you have freed him before.
  Extended and improved all level texts of all levels.
  The player only resceives 5% damage per interval, when staying in refreg room.
  Most of the guarding soldiers in level "Embassy" are now carrying a Sten mp on the shoulder
  The player now carries the fake documents in his inventory in level "Hotel". He also receives the original ones, when he takes them from safe.
  The player now carries poison in his inventor (level "Paycheck").
  The player now carries the documents in his inventory, after he has remove them from safe in HQ (level "Cannibal"),
  The player now carries both documents in his invetory, after he has stolen them from both safes (level "Project Y").
  The player now carries both documents in his invetory, after he has stolen them frrom the archives (level "Die Spies!"). Inventar ist.
  The courier in level "Wintercold" now looks into the face of the player after he was freed, instead of staring out of the window.
  The doctor in level "Removal" is no longer hostile, al long you wear a german uniform.
  Exchanged the weapon of the traitor in level "Hotel" with a Nagant with silencer incl. ammo.
  The hint texts in level "Embassy" are now shown every 60 seconds instead of 110.
  Improved the hint texts in level "Embassy".
  The german soldiers in level "Stronghodl" do not trow granates inside the castle anymore.
  Beta2
  Added a drivable Mercedes in front of all buildings with target officers. Also added a Kubel jeep at the beginning of the level near the church.
  Replaced the Kubel jeep in front of the HQ in level "Cannibal" with a Mercedes.
  Added a Mercedes before the building with the first marked officer in level "Wintercold".
  Added 1 ammo magazin to the inventory of every 8 Snipers.
  Added a motorbike before the house at the train station, where soldiers are sleeping in.
  Added Chloroform to the equipment selection screen of the level "Wintercold".
  Beta3
  In level "Wintercold" is a dead soviet sniper by the trees in the sout-west. Beside him a Mosin sniper rifle and ammo.
  The archivist in Level "Embassy" is no longer hostile as long you do not wear civil clothes.
  The archivist in Level "Embassy" does not have a weapon and ammo anymore.
  The traitor Volkov in level "Embassy" is carrying a Nagant with silencer and ammo instead of a Colt.
  The traitor Volkov in level "Embassy" can now be stunned frontally.
   
   
   

Phase 4 - Simplification 

  Increased the timer after alert in level "Project Y" from 3 minutes to realistic 30 minutes.
  The doctor in level "Removal" is now carying a healthkit in his inventory.
  The player now carries a bottle of Chloroform in his inventory in level "Hotel".
  The courier in level "Wintercold" is now carrying a healthkit in his inventory.
  The old granny in level "Wintercold" is now carrying a healthkit in her inventory.
  Added hint text when the player is near the alcohol of Bartel.
  Added hint text when entering the refreg room in Hotel.
  Each of the cooks in hotel are now carrying a knife in their inventory.
  The doctor in level "Removal" can now be stunned frontally.
  Eeach of the instructors in level "Die Spies!" can now be knocked down frontally.
  Following NPCs in level "Wintercold" can now be stunned frontally: Paul Weber, both marked Officers, the courier and the old granny.
  Following NPCs in level "Project Y" can now be stunned frontally: The colonel and the Professor.
  Following NPCs in level "Embassy" can now be stunned frontally: The archives chief, the soldier who goes smoking on toilet from time to time.
  You can now steal the keys from the archives chief in level "Embassy".
  The traitor in level "Hotel" can now be stunned frontally.
  Added new hint texts to level "Embassy."
  The truck driver in level "Cannibal" can now be stunend from the front. 
  The guard in level "Removal", who goes smoking in the barn near the entrance of the concentration camp is no longer hostile, as long you war a german uniform.
  Added healthkit to inventory selection screen of level "Stronghold".
  Beta2
  Added a doctor suit on one of the bed tables of the hospital  in level "Removal".
  Added a motorcycle at the beginning of level "Cannbal". Near the two german soldiers.
  Added powerful clothes onto beds in room 227*, 233, 223* (*=guesses because no number) of the hoel.